ZEPLAY 2.1.0 Release Notes ========================================================= * Bug 4981 | ZEPLAY can lock to LTC timecode -ZEPLAY now supports the Miranda Little Red LTC reader. If a Little Red is connected, ZEPLAY automatically uses it. * Bug 5197 | Improve Tbar Latch Mode -The Tbar Latch mode now works correctly when changing controlled angles, and in a variety of other conditions. * Bug 5266 | 'aesebu' should be 'AES/EBU' -ZEPLAY now represents AES/EBU in the user interface using the industry-standard casing and style. * Bug 5314 | Record button should say "Record" when it's not recording, "Recording" when it is. -ZEPLAY's record button now makes a little more sense. If recording is stopped, the button will now say "Record", which should help to prevent some confusion. * Bug 5965 | Remaining time in a sequence doesn't take transitions into account -The time remaining in a sequence now correctly includes the transition length as well as the playback rates of all items. * Bug 6288 | ZEPLAY now uses version 4.0 of the Microsoft .Net framework -The Microsoft .Net Framework 4.0 Redistributable is required, the installer verifies that it is installed. * Bug 6398 | Resizing the Plays window can cause some of its buttons to be hidden -Increased the minimum size of the Plays window, it's no longer possible to make some of the buttons disappear. * Bug 6503 | TrimInPointUp and TrimOutPointDown macro actions can cause a play's length to become negative -Resolved an issue in the validation code that was allowing plays lengths to decrease to zero frames, and beyond! * Bug 6565 | User is able to resize Storyboard and Playbar windows -We enabled resizing of the Playbar and Storyboard windows. They ca be adjusted width-wise to your hearts content. There is a small amount of height adjustment for the Playbar as well. * Bug 6578 | Demo Mode should be a button instead of a checkbox -Demo mode is now started by clicking the [Start] button, which makes more sense. * Bug 6649 | ZEPLAY can Archive to ProRes422 (LT) -ZEPLAY is now able to Archive to Apple ProRes422 (LT). * Bug 6652 | Progress bar in Export window does not go all the way to the end when Archiving -Fixed an annoying issue that caused the Export windows progress bar to go most of the way to the end, but not quite finish. * Bug 6653 | Export window "stalls" for a few seconds between each item while Archiving -Optimized the Archiving code to eliminate an unneeded pause between items. This greatly reduces the time required to archive multiple clips. * Bug 6654 | Export window causes Playback to jump around when it is closed, regardless of if a Melt was played or not -Fixed an issue that was causing Channel A's playback to jump back to the beginning of the game when the Export window was closed. * Bug 6655 | ZEPLAY can Import ProRes422 (LT) files -HD ZEPLAY systems are now able to import Apple ProRes422 (LT) files for use in sequences. * Bug 6707 | Including a slash in a channel name will prevent ZEPLAY from archiving -ZEPLAY now removes any invalid filename characters from the filename before trying to save the archive files. * Bug 6714 | Demo mode now allows .mov, .mxf and .mpg files to be selected -Demo mode previously only allowed the selection of .avi files. It now supports any media file format that ZEPLAY can play back. * Bug 6729 | Zeplay does not allow users to tag player #0 -ZEPLAY now allows tagging of player #0, #00, #001 and so on. Previously, any leading zeros would be lost. * Bug 6828 | Zeplay can send messages to Carousel RDA -ZEPLAY now includes macro actions that allow control over a Carousel system using RDA. * Bug 6968 | ZEPLAY now supports 4 channels of audio -ZEPLAY now supports four channels (two pairs) of audio per video channel. See the ZEPLAY manual for information regarding AES/EBU connections. * Bug 6983 | Shuttle mode replaced with fast-jog -The loathed Shuttle mode on the ZEPLAY controller has been replaced with a fast-jog mode. Holding Shift while jogging will greatly increase the speed. * Bug 7035 | Storyboard should show a text description of each item -The storyboard now includes a text description of each item. * Bug 7162 | Run-time Intelligence using TrackerBird -ZEPLAY now includes anonymous metric collection. Users will be asked to participate on first run. * Bug 7241 | ZEPLAY sometimes fails to get unit status from ATTO raid controllers -ZEPLAY now only reports degraded arrays when the array is degraded. * Bug 7255 | Macro actions to automate export operations -Two new macro actions facilitate automatic archiving. * Bug 7263 | Add setting that can disable Switcher buttons -There is now an option in the Controller preferences page that allows users to disable the built-in switcher.