\section{ZEPLAY 2.1.0 Release Notes}
\begin{description}

\item[{\color{red}
\textbf{4981} \textbf{ZEPLAY can lock to LTC timecode}
\textbf{ZEPLAY now supports the Miranda Little Red LTC reader.  If a Little Red is connected, ZEPLAY automatically uses it.}
\item[{\color{red}
\textbf{5197} \textbf{Improve Tbar Latch Mode}
\textbf{The Tbar Latch mode now works correctly when changing controlled angles, and in a variety of other conditions.}
\item[{\color{red}
\textbf{5266} \textbf{'aesebu' should be 'AES/EBU'}
\textbf{ZEPLAY now represents AES/EBU in the user interface using the industry-standard casing and style.}
\item[{\color{red}
\textbf{5314} \textbf{Record button should say "Record" when it's not recording, "Recording" when it is.}
\textbf{ZEPLAY's record button now makes a little more sense.  If recording is stopped, the button will now say "Record", which should help to prevent some confusion.}
\item[{\color{red}
\textbf{5965} \textbf{Remaining time in a sequence doesn't take transitions into account}
\textbf{The time remaining in a sequence now correctly includes the transition length as well as the playback rates of all items.}
\item[{\color{red}
\textbf{6288} \textbf{ZEPLAY now uses version 4.0 of the Microsoft .Net framework}
\textbf{The Microsoft .Net Framework 4.0 Redistributable is required, the installer verifies that it is installed.}
\item[{\color{red}
\textbf{6398} \textbf{Resizing the Plays window can cause some of its buttons to be hidden}
\textbf{Increased the minimum size of the Plays window, it's no longer possible to make some of the buttons disappear.}
\item[{\color{red}
\textbf{6503} \textbf{TrimInPointUp and TrimOutPointDown macro actions can cause a play's length to become negative}
\textbf{Resolved an issue in the validation code that was allowing plays lengths to decrease to zero frames, and beyond!}
\item[{\color{red}
\textbf{6565} \textbf{User is able to resize Storyboard and Playbar windows}
\textbf{We enabled resizing of the Playbar and Storyboard windows.  They ca be adjusted width-wise to your hearts content.  There is a small amount of height adjustment for the Playbar as well.}
\item[{\color{red}
\textbf{6578} \textbf{Demo Mode should be a button instead of a checkbox}
\textbf{Demo mode is now started by clicking the [Start] button, which makes more sense.}
\item[{\color{red}
\textbf{6649} \textbf{ZEPLAY can Archive to ProRes422 (LT)}
\textbf{ZEPLAY is now able to Archive to Apple ProRes422 (LT).}
\item[{\color{red}
\textbf{6652} \textbf{Progress bar in Export window does not go all the way to the end when Archiving}
\textbf{Fixed an annoying issue that caused the Export windows progress bar to go most of the way to the end, but not quite finish.}
\item[{\color{red}
\textbf{6653} \textbf{Export window "stalls" for a few seconds between each item while Archiving}
\textbf{Optimized the Archiving code to eliminate an unneeded pause between items.  This greatly reduces the time required to archive multiple clips.}
\item[{\color{red}
\textbf{6654} \textbf{Export window causes Playback to jump around when it is closed, regardless of if a Melt was played or not}
\textbf{Fixed an issue that was causing Channel A's playback to jump back to the beginning of the game when the Export window was closed.}
\item[{\color{red}
\textbf{6655} \textbf{ZEPLAY can Import ProRes422 (LT) files}
\textbf{HD ZEPLAY systems are now able to import Apple ProRes422 (LT) files for use in sequences.}
\item[{\color{red}
\textbf{6707} \textbf{Including a slash in a channel name will prevent ZEPLAY from archiving}
\textbf{ZEPLAY now removes any invalid filename characters from the filename before trying to save the archive files.}
\item[{\color{red}
\textbf{6714} \textbf{Demo mode now allows .mov, .mxf and .mpg files to be selected}
\textbf{Demo mode previously only allowed the selection of .avi files.  It now supports any media file format that ZEPLAY can play back.}
\item[{\color{red}
\textbf{6729} \textbf{Zeplay does not allow users to tag player #0}
\textbf{ZEPLAY now allows tagging of player #0, #00, #001 and so on.  Previously, any leading zeros would be lost.}
\item[{\color{red}
\textbf{6828} \textbf{Zeplay can send messages to Carousel RDA}
\textbf{ZEPLAY now includes macro actions that allow control over a Carousel system using RDA.}
\item[{\color{red}
\textbf{6968} \textbf{ZEPLAY now supports 4 channels of audio}
\textbf{ZEPLAY now supports four channels (two pairs) of audio per video channel.  See the ZEPLAY manual for information regarding AES/EBU connections.}
\item[{\color{red}
\textbf{6983} \textbf{Shuttle mode replaced with fast-jog}
\textbf{The loathed Shuttle mode on the ZEPLAY controller has been replaced with a fast-jog mode.  Holding Shift while jogging will greatly increase the speed.}
\item[{\color{red}
\textbf{7035} \textbf{Storyboard should show a text description of each item}
\textbf{The storyboard now includes a text description of each item.}
\item[{\color{red}
\textbf{7162} \textbf{Run-time Intelligence using TrackerBird}
\textbf{ZEPLAY now includes anonymous metric collection.  Users will be asked to participate on first run.}
\item[{\color{red}
\textbf{7241} \textbf{ZEPLAY sometimes fails to get unit status from ATTO raid controllers}
\textbf{ZEPLAY now only reports degraded arrays when the array is degraded.}
\item[{\color{red}
\textbf{7255} \textbf{Macro actions to automate export operations}
\textbf{Two new macro actions facilitate automatic archiving.}
\item[{\color{red}
\textbf{7263} \textbf{Add setting that can disable Switcher buttons}
\textbf{There is now an option in the Controller preferences page that allows users to disable the built-in switcher.}
\end{description}

